THE INFLUENCE OF GAMIFICATION ON THE FORMATION OF THE KNOWLEDGE COMPONENT OF THE BIOLOGICAL TRAINING OF FUTURE TEACHERS
DOI:
https://doi.org/10.52301/1991-0614-2026-1-137-153Ключевые слова:
геймификация, преподавание биологии, знаниевый компонент, будущие учителя биологии, цифровые образовательные технологии, Student Achievement Test (SAT)Аннотация
This article discusses the influence of gamification on the formation of the educational component in the subject training of future biology teachers in the context of digital learning. The relevance of the study is determined by the need to improve the quality of professional training in pedagogical universities and the introduction of innovative methods that allow increasing not only the motivation of students to study, but also the level of subject knowledge in biology. The purpose of the study is to identify the impact of gamified learning on educational achievements and the peculiarities of students ' perception of the educational process. The study was conducted on the basis of the Abai Kazakh National Pedagogical University. The study was attended by 4th year students studying under the educational program" pedagogical education (biology) " (n = 84). The participants were divided into experimental (n = 42) and Control (n = 42) groups. In the experimental group, within the framework of the discipline "computer technologies and modeling in biology", gamified tasks on the topics "nutrition", "reproduction", "growth and development", "output" were introduced, and in the control group, the traditional learning approach was used. To assess the level of the educational component, the Student Achievement Test (SAT) was conducted before and after the experiment, as well as a survey of 20 conclusions (Likert scale 1-5) using Google Forms after the experiment. The results showed an increase in SAT indicators in both groups, however, in the experimental group, the increase was 11%, in the control group-7%; after the end of the experiment, statistically significant differences were found between the groups. The results of the survey showed that students have a high level of motivation, interest, active participation and positive perception of gamification. The data obtained prove that the use of gamification as a pedagogical design contributes to the effective development of the educational component of future biology teachers.
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Copyright (c) 2026 Алима Ажибекова, Rimma Izbassarova, Lili Nurliyana Abdullah

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